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?I joined the University of 麻豆传媒 in 2015 as Lecturer in Early Medieval European History, having taught previously at the University of St Andrews and University of Edinburgh. I completed an MA, MLitt and a PhD on representations of collective action in the Italian proto-communes at the University of St Andrews (graduated 2013). In 2018 I was promoted to Senior Lecturer. Outside the University I have worked as a researcher for Mouseion Ltd and with and as an editor for . I also organise the annual and asociated events and proceedings.
My teaching interests include the Italian city communes and proto-communes, Church and Empire during the Investiture Contest, and representations of the Middle Ages in modern games.
Areas of expertise
- ?Medieval Italian cities and bishops
- The Investiture Contest
- The Middle Ages in modern media
- History in Computer Games
Publications
Books
鈥 ed. with K. Cook and C. Kempshall, The Routledge Companion to Video Games and History (Routledge, In Preparation).
鈥
鈥 ed., (Bloomsbury, 2023).
鈥 ed., (DeGruyter, 2022).
鈥 ed. with C. Heath, (AUP, 2021).
鈥 ed. with K. Alvestad, (IBTauris, 2021).
鈥 ed., (Routledge, 2021).
Articles and Chapters
鈥 鈥楾he Global Middle Ages in Strategy Computer Games: Moving past cultural homogeneity and stereotypes鈥, in Handbook of Global Medievalism (Routledge, Contracted, Projected Publication 2027).
鈥 鈥楾he Crusades in Digital and Analogue Games: Play, Reception and Creation鈥, in Mike Horswell ed., Handbook for the Reception of the Crusades (Routledge, Contracted, Projected Publication 2027).
鈥 鈥楶eriodisation beyond Sid Meier鈥檚 Civilization: Standing the Test of Time?鈥, in Robert Houghton, Kate Cook and Chris Kempshall eds., The Routledge Companion to Video Games and History (Routledge, Under Review, Projected Publication 2026).
鈥 鈥楬istorical Analogues: Playing, Modding and Making Tabletop Games in the History Classroom鈥, in Iain Donaldson, Nick Webber and Esther Wright eds., Writing Game Histories (Bloomsbury, Accepted, Projected Publication 2026).
鈥 鈥楾he rebellion of Mantua against Matilda of Canossa (1091 - 1114)鈥, Matildica (In Preparation, Projected Publication 2026).
鈥 鈥樷淎gainst a darkening background鈥: Dark Age mechanics in Total War: Attila鈥, Rethinking History, 30 (Accepted, Projected Publication 2026).
鈥 鈥楪etting into Character: Educational Mechanics and Roleplay in the Medieval History Classroom鈥, in T. Gobbitt ed., Tabletop Gaming the Medieval World (Accepted, Projected Publication 2026).
鈥 鈥樷, Digital Culture & Society, 12 (2025).
鈥 鈥樷, in Lorenzo DiTommaso, James Crossley, Alastair Lockhart, and Rachel Wagner eds.,听 (DeGruyter, 2024).
鈥 鈥, Studies in Medievalism 33 (2024).
鈥 鈥樷, The Open Library of the Humanities 9, 2 (2023).
鈥 With Ylva Grufstedt, 鈥楥hristian Vikings storming Templar Castles: Anachronism as a Teaching Tool鈥, in Erik Champion and Juan Hiriart eds.,听(DeGruyter, 2023).
鈥 鈥楢bandoning Civilization: Breaking Genre Conventions in Medieval Strategy Games鈥, in R. Houghton ed., s (Bloomsbury, 2023).
鈥 鈥楾he Middle Ages in Modern Games: An Adolescent Field鈥, in R. Houghton ed., (Bloomsbury, 2023).
鈥 鈥樷, in R. Houghton ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).
鈥 鈥樷, in R. Houghton ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).
鈥 鈥樷, in R. Houghton ed., Teaching the Middle Ages through Modern Games (DeGruyter, 2022).
鈥 鈥樷, in C. Heath and R. Houghton, eds.,听Conflict and Violence in Medieval Italy 568-1154 (AUP, 2021) pp. 265-298.
鈥 With Christopher Heath, 鈥樷, in C. Heath and R. Houghton, eds.,听Conflict and Violence in Medieval Italy 568-1154 (AUP, 2021) pp. 11-61.
鈥 鈥楽cholarly History through Digital Games: Pedagogical Practice as Research Method鈥, in C.E. Ariese-Vandemeulebroucke, K.H.J. Boom, B. van den Hout, A.A.A. Mol & A. Politopoulos eds. , (Sidestone, 2021) pp. 131-149.
鈥 鈥樷, in K. Alvestad and R. Houghton, eds., The Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism (IBTauris, 2021) pp. 186-210.
鈥 With Karl Alvestad, 鈥樷, in K. Alvestad and R. Houghton, eds., The Middle Ages in Modern Culture: History and Authenticity in Contemporary Medievalism (IBTauris, 2021) pp. 1-14.
鈥 鈥樷, Gamevironments 14 (2021) pp. 1-49.
鈥 鈥樷, in R. Houghton, ed.,听Playing The Crusades (Routledge, 2021) pp. 71-92.
鈥 鈥樷, in R. Houghton, ed.,听Playing The Crusades (Routledge, 2021) pp. 1-11.
鈥 With Andreas K枚rber and Johannes Meyer-Hamme, 鈥樷, in R. Houghton, ed.,听Playing The Crusades (Routledge, 2021) pp. 93-110.
鈥 鈥樷, Journal of Medieval History, 46; 1 (2020) pp. 50-76.
鈥 鈥樷, in R. Kotecki, J. Maciejewski and J. S. Ott, eds., Between Sword and Prayer: Warfare and Medieval Clergy in Cultural Perspective (Brill, 2018) pp. 274-302.
鈥 鈥樷, Pr谩ticas da Hist贸ria, 7 (2018) pp. 11-43.
鈥 鈥樷, Storicamente, 13 (2017) Art. 15 pp. 1-24.
鈥 鈥樷, in M. Penman, F. Lachaud and M. Brown, eds., Absentee Authority across Medieval Europe (Boydell and Brewer, 2017) pp. 56-77.
鈥 鈥樷, Gamevironments 5 (2016) pp. 8-45.
鈥 听鈥樷, Early Medieval Europe, 24;4 (2016) pp. 448-477.
鈥 鈥樷, Journal of Medieval History, 31;4 (2015) pp. 388-408.
Conference Proceedings
For all Middle Ages in Modern Games conference proceedings, .
Multimedia credits
鈥 听 (Paradox Interactive, 2019-Present).
鈥 (2014-Present).
鈥⑻ (Paradox Interactive, 2012-2019).
鈥 Analysis of Carole Hillenbrand鈥檚 The Crusades: Islamic Perspectives (Macat International, 2017).
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